Chyr | Ep 4 ⚠ Click here to regain focus ⚠
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0:27Backstage chatter
0:27Backstage chatter
0:27Backstage chatter
8:24A wild abnercoimbre appears
8:24A wild abnercoimbre appears
8:24A wild abnercoimbre appears
8:59jameswidman abnercoimbre, your audio sounds good
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8:59jameswidman abnercoimbre, your audio sounds good
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8:59jameswidman abnercoimbre, your audio sounds good
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9:03brethudson We can hear Abner!
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9:03brethudson We can hear Abner!
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9:03brethudson We can hear Abner!
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9:10It is AbnerTime™
9:10It is AbnerTime™
9:10It is AbnerTime™
10:17Welcome to the stream
10:17Welcome to the stream
10:17Welcome to the stream
11:54A wild williamchyr appears
11:54A wild williamchyr appears
11:54A wild williamchyr appears
14:41williamchyr Life timeline
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14:41williamchyr Life timeline
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14:41williamchyr Life timeline
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15:04brethudson ...black magic?
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15:04brethudson ...black magic?
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15:04brethudson ...black magic?
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15:18williamchyr Education in physics, and being a circus juggler
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15:18williamchyr Education in physics, and being a circus juggler
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15:18williamchyr Education in physics, and being a circus juggler
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18:13suavezombie Confirmed, we have a juggling club at my university, headed up by my favorite math professor
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18:13suavezombie Confirmed, we have a juggling club at my university, headed up by my favorite math professor
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18:13suavezombie Confirmed, we have a juggling club at my university, headed up by my favorite math professor
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18:39Mathematics of knots
18:39Mathematics of knots
18:39Mathematics of knots
19:01williamchyr Learning to juggle
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19:01williamchyr Learning to juggle
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19:01williamchyr Learning to juggle
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19:07jameswidman williamchyr, are there intersections there with knot theory?
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19:07jameswidman williamchyr, are there intersections there with knot theory?
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19:07jameswidman williamchyr, are there intersections there with knot theory?
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19:16williamchyr Learning to juggle, continued, and balloon modelling
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19:16williamchyr Learning to juggle, continued, and balloon modelling
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19:16williamchyr Learning to juggle, continued, and balloon modelling
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23:32ijustwantfood Life is quite the journey... physics to circus to game dev...
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23:32ijustwantfood Life is quite the journey... physics to circus to game dev...
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23:32ijustwantfood Life is quite the journey... physics to circus to game dev...
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23:58williamchyr Balloon modelling, continued, gaining street performers licence and venturing into art
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23:58williamchyr Balloon modelling, continued, gaining street performers licence and venturing into art
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23:58williamchyr Balloon modelling, continued, gaining street performers licence and venturing into art
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28:18williamchyr Publication in It's Nice That1, and gaining a residency in Bemis Center in Omaha2
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28:18williamchyr Publication in It's Nice That1, and gaining a residency in Bemis Center in Omaha2
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28:18williamchyr Publication in It's Nice That1, and gaining a residency in Bemis Center in Omaha2
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31:26williamchyr Physics work in Italy's National Institute for Nuclear Physics (INFN)3
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31:26williamchyr Physics work in Italy's National Institute for Nuclear Physics (INFN)3
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31:26williamchyr Physics work in Italy's National Institute for Nuclear Physics (INFN)3
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35:20insofaras Even I'll enjoy it
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35:20insofaras Even I'll enjoy it
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35:20insofaras Even I'll enjoy it
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35:29An idea to make a ChatRoulette
35:29An idea to make a ChatRoulette
35:29An idea to make a ChatRoulette
35:50williamchyr INFN, continued, including the work produced there4
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35:50williamchyr INFN, continued, including the work produced there4
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35:50williamchyr INFN, continued, including the work produced there4
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36:50williamchyr Comparing work in contemporary art with indie game development
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36:50williamchyr Comparing work in contemporary art with indie game development
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36:50williamchyr Comparing work in contemporary art with indie game development
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39:54williamchyr Work in advertising, including award winning "Always - Maze"5
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39:54williamchyr Work in advertising, including award winning "Always - Maze"5
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39:54williamchyr Work in advertising, including award winning "Always - Maze"5
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52:23williamchyr Starting programming making science museum exhibits at Aesthetec Studio in Toronto,6 including Shadow Rock7
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52:23williamchyr Starting programming making science museum exhibits at Aesthetec Studio in Toronto,6 including Shadow Rock7
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52:23williamchyr Starting programming making science museum exhibits at Aesthetec Studio in Toronto,6 including Shadow Rock7
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57:21williamchyr Being commissioned by Beck's Beer8 from the publication in It's Nice That9
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57:21williamchyr Being commissioned by Beck's Beer8 from the publication in It's Nice That9
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57:21williamchyr Being commissioned by Beck's Beer8 from the publication in It's Nice That9
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1:00:44jameswidman Balloon expert!
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1:00:44jameswidman Balloon expert!
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1:00:44jameswidman Balloon expert!
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1:00:47williamchyr Balloon modelling typecasting
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1:00:47williamchyr Balloon modelling typecasting
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1:00:47williamchyr Balloon modelling typecasting
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1:02:13d7samurai What about all those balloon art collectors?
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1:02:13d7samurai What about all those balloon art collectors?
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1:02:13d7samurai What about all those balloon art collectors?
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1:02:31andyjamesadams Professional Balloonists use only the finest Latex materials
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1:02:31andyjamesadams Professional Balloonists use only the finest Latex materials
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1:02:31andyjamesadams Professional Balloonists use only the finest Latex materials
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1:02:37Kidding with the chat
1:02:37Kidding with the chat
1:02:37Kidding with the chat
1:03:06williamchyr Show off a physical example of The Morning After10
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1:03:06williamchyr Show off a physical example of The Morning After10
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1:03:06williamchyr Show off a physical example of The Morning After10
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1:03:40andyjamesadams Show me your rubber, Willy!
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1:03:40andyjamesadams Show me your rubber, Willy!
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1:03:40andyjamesadams Show me your rubber, Willy!
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1:03:53williamchyr Willy to William
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1:03:53williamchyr Willy to William
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1:03:53williamchyr Willy to William
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1:04:39Break
1:04:39Break
1:04:39Break
1:09:48A wild abnercoimbre reappears
1:09:48A wild abnercoimbre reappears
1:09:48A wild abnercoimbre reappears
1:11:30Welcome to the second part
1:11:30Welcome to the second part
1:11:30Welcome to the second part
1:11:56williamchyr The genesis and evolution of Manifold Garden11
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1:11:56williamchyr The genesis and evolution of Manifold Garden11
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1:11:56williamchyr The genesis and evolution of Manifold Garden11
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1:22:29williamchyr Self identification, as a designer rather than a programmer
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1:22:29williamchyr Self identification, as a designer rather than a programmer
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1:22:29williamchyr Self identification, as a designer rather than a programmer
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1:24:26williamchyr Thoughts on knowledge limitations influencing design
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1:24:26williamchyr Thoughts on knowledge limitations influencing design
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1:24:26williamchyr Thoughts on knowledge limitations influencing design
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1:28:56Clip of Zelda remade in Unreal Engine 412
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1:28:56Clip of Zelda remade in Unreal Engine 412
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1:28:56Clip of Zelda remade in Unreal Engine 412
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1:31:58Further thoughts on the Zelda remake, including the level of control permitted by a game engine
1:31:58Further thoughts on the Zelda remake, including the level of control permitted by a game engine
1:31:58Further thoughts on the Zelda remake, including the level of control permitted by a game engine
1:35:39williamchyr Making Manifold Garden with Unity
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1:35:39williamchyr Making Manifold Garden with Unity
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1:35:39williamchyr Making Manifold Garden with Unity
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1:43:39williamchyr Considering the longevity of games
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1:43:39williamchyr Considering the longevity of games
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1:43:39williamchyr Considering the longevity of games
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1:46:21Handmade Dev
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1:46:21Handmade Dev
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1:46:21Handmade Dev
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1:48:55fyoucon abnercoimbre, that was the same feeling I got from Handmade Hero and Handmade Dev when I entered the community. Before that I was also the "OOP" guy
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1:48:55fyoucon abnercoimbre, that was the same feeling I got from Handmade Hero and Handmade Dev when I entered the community. Before that I was also the "OOP" guy
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1:48:55fyoucon abnercoimbre, that was the same feeling I got from Handmade Hero and Handmade Dev when I entered the community. Before that I was also the "OOP" guy
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1:49:27williamchyr Life after Manifold Garden, possibly at culinary school
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1:49:27williamchyr Life after Manifold Garden, possibly at culinary school
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1:49:27williamchyr Life after Manifold Garden, possibly at culinary school
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1:54:15On working in many different media and utilising full potential
1:54:15On working in many different media and utilising full potential
1:54:15On working in many different media and utilising full potential
1:55:59williamchyr Dreams of culinary school in Paris, and an offer of a meal to the chat
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1:55:59williamchyr Dreams of culinary school in Paris, and an offer of a meal to the chat
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1:55:59williamchyr Dreams of culinary school in Paris, and an offer of a meal to the chat
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1:56:39Invite questions
1:56:39Invite questions
1:56:39Invite questions
1:57:02williamchyr Speculating on going into film, rather than make games for GameBoy or PlayStation
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1:57:02williamchyr Speculating on going into film, rather than make games for GameBoy or PlayStation
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1:57:02williamchyr Speculating on going into film, rather than make games for GameBoy or PlayStation
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1:58:22twiebs Q: Has a release date been announced for the game?
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1:58:22twiebs Q: Has a release date been announced for the game?
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1:58:22twiebs Q: Has a release date been announced for the game?
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1:59:12Thanks to williamchyr for being here
1:59:12Thanks to williamchyr for being here
1:59:12Thanks to williamchyr for being here
1:59:49pretorian1978 WilliamChyr: When do you think Manifold Garden will be released. How much it will cost? Never mind, I will buy regardless of the price
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1:59:49pretorian1978 WilliamChyr: When do you think Manifold Garden will be released. How much it will cost? Never mind, I will buy regardless of the price
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1:59:49pretorian1978 WilliamChyr: When do you think Manifold Garden will be released. How much it will cost? Never mind, I will buy regardless of the price
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2:00:07williamchyr Changing the name from Relativity to Manifold Garden
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2:00:07williamchyr Changing the name from Relativity to Manifold Garden
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2:00:07williamchyr Changing the name from Relativity to Manifold Garden
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2:00:59suavezombie WilliamChyr Q: On the subject of trade schools (like culinary). We've seen bootcamp / trade like programs for things like web development that don't seem to be in the spirit of Handmade Dev. Why don't we see low level coding programs? Do you think Handmade Dev could ever expand to fill this niche?
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2:00:59suavezombie WilliamChyr Q: On the subject of trade schools (like culinary). We've seen bootcamp / trade like programs for things like web development that don't seem to be in the spirit of Handmade Dev. Why don't we see low level coding programs? Do you think Handmade Dev could ever expand to fill this niche?
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2:00:59suavezombie WilliamChyr Q: On the subject of trade schools (like culinary). We've seen bootcamp / trade like programs for things like web development that don't seem to be in the spirit of Handmade Dev. Why don't we see low level coding programs? Do you think Handmade Dev could ever expand to fill this niche?
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2:02:08brethudson WilliamChyr: Has the fact that The Witness launched for $40 influenced your estimate for how much you want to price it?
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2:02:08brethudson WilliamChyr: Has the fact that The Witness launched for $40 influenced your estimate for how much you want to price it?
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2:02:08brethudson WilliamChyr: Has the fact that The Witness launched for $40 influenced your estimate for how much you want to price it?
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2:02:40Handmade Dev as an educational space geared towards low-level programming
2:02:40Handmade Dev as an educational space geared towards low-level programming
2:02:40Handmade Dev as an educational space geared towards low-level programming
2:03:58williamchyr Workspace
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2:03:58williamchyr Workspace
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2:03:58williamchyr Workspace
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2:04:57xmrphil WilliamChyr: How did / will you get publicity for the game?
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2:04:57xmrphil WilliamChyr: How did / will you get publicity for the game?
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2:04:57xmrphil WilliamChyr: How did / will you get publicity for the game?
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2:06:18rasoilo Q: How did you feel meeting people like Chris Bell and Jon Blow, when you were getting started in game development? Intimidated, excited, motivated?
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2:06:18rasoilo Q: How did you feel meeting people like Chris Bell and Jon Blow, when you were getting started in game development? Intimidated, excited, motivated?
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2:06:18rasoilo Q: How did you feel meeting people like Chris Bell and Jon Blow, when you were getting started in game development? Intimidated, excited, motivated?
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2:08:23drjeats Williamchyr: Callback to advertising / portfolio school, do you think "creative education" (ad school, music schools, game design schools, etc.) has a significant enough impact on students to justify their existence?
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2:08:23drjeats Williamchyr: Callback to advertising / portfolio school, do you think "creative education" (ad school, music schools, game design schools, etc.) has a significant enough impact on students to justify their existence?
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2:08:23drjeats Williamchyr: Callback to advertising / portfolio school, do you think "creative education" (ad school, music schools, game design schools, etc.) has a significant enough impact on students to justify their existence?
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2:09:56snowstate WilliamChyr: What was the inspiration for Manifold Garden's art style?
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2:09:56snowstate WilliamChyr: What was the inspiration for Manifold Garden's art style?
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2:09:56snowstate WilliamChyr: What was the inspiration for Manifold Garden's art style?
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2:10:28metadvb Q: Anything interesting to say about your relationship with Indie Dev Fund?
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2:10:28metadvb Q: Anything interesting to say about your relationship with Indie Dev Fund?
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2:10:28metadvb Q: Anything interesting to say about your relationship with Indie Dev Fund?
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2:11:39rasoilo Q: I've been watching some of your streams, where you talk with indies and play their games. How helpful has this been for your own design process?
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2:11:39rasoilo Q: I've been watching some of your streams, where you talk with indies and play their games. How helpful has this been for your own design process?
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2:11:39rasoilo Q: I've been watching some of your streams, where you talk with indies and play their games. How helpful has this been for your own design process?
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2:13:15The disappearance of williamchyr
2:13:15The disappearance of williamchyr
2:13:15The disappearance of williamchyr
2:13:51quikligames *mic drop*
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2:13:51quikligames *mic drop*
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2:13:51quikligames *mic drop*
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2:13:59The return of williamchyr
2:13:59The return of williamchyr
2:13:59The return of williamchyr
2:14:06williamchyr Continued thoughts on conversing about game design
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2:14:06williamchyr Continued thoughts on conversing about game design
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2:14:06williamchyr Continued thoughts on conversing about game design
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2:15:38Appreciation and ending of the stream, with a glimpse into the future
2:15:38Appreciation and ending of the stream, with a glimpse into the future
2:15:38Appreciation and ending of the stream, with a glimpse into the future
2:18:54Closing screen
2:18:54Closing screen
2:18:54Closing screen