Blow | Ep 10 ⚠ Click here to regain focus ⚠
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3:55A wild abnercoimbre appears
3:55A wild abnercoimbre appears
3:55A wild abnercoimbre appears
5:00insofaras Handmail
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5:00insofaras Handmail
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5:00insofaras Handmail
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5:09The impending release of handmadedev.org and introduction of Jon
5:09The impending release of handmadedev.org and introduction of Jon
5:09The impending release of handmadedev.org and introduction of Jon
5:56jon Early life, learning to programming BASIC and 6809 assembly at home, and later C during spare time while at University of California, Berkley
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5:56jon Early life, learning to programming BASIC and 6809 assembly at home, and later C during spare time while at University of California, Berkley
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5:56jon Early life, learning to programming BASIC and 6809 assembly at home, and later C during spare time while at University of California, Berkley
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9:04jon First exploratory program on Commodore VIC-20 and the TRS-80 Color Computer
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9:04jon First exploratory program on Commodore VIC-20 and the TRS-80 Color Computer
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9:04jon First exploratory program on Commodore VIC-20 and the TRS-80 Color Computer
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13:33jon First projects for public use, programming languages and MUDs
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13:33jon First projects for public use, programming languages and MUDs
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13:33jon First projects for public use, programming languages and MUDs
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16:00Check the audio
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16:00Check the audio
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16:00Check the audio
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17:07jon Developing personal programming style, driven by technical problems
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17:07jon Developing personal programming style, driven by technical problems
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17:07jon Developing personal programming style, driven by technical problems
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20:11jon Thoughts on degradation of compilers - Visual C++ from 20 years ago vs Visual Studio - yet improvement in memory protection
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20:11jon Thoughts on degradation of compilers - Visual C++ from 20 years ago vs Visual Studio - yet improvement in memory protection
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20:11jon Thoughts on degradation of compilers - Visual C++ from 20 years ago vs Visual Studio - yet improvement in memory protection
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24:07jon On Visual Studio and the machinations of software deployment getting worse
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24:07jon On Visual Studio and the machinations of software deployment getting worse
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24:07jon On Visual Studio and the machinations of software deployment getting worse
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24:41jon On the utility of abstraction
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24:41jon On the utility of abstraction
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24:41jon On the utility of abstraction
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30:51jon Real world example of over abstraction, debugging loading code in the Unreal Engine
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30:51jon Real world example of over abstraction, debugging loading code in the Unreal Engine
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30:51jon Real world example of over abstraction, debugging loading code in the Unreal Engine
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32:20Abstraction vs libraries?
32:20Abstraction vs libraries?
32:20Abstraction vs libraries?
33:08jon Building libraries, with a few words on Zack Simpson1's zsounds
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33:08jon Building libraries, with a few words on Zack Simpson1's zsounds
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33:08jon Building libraries, with a few words on Zack Simpson1's zsounds
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37:18jon Object-oriented Programming, general organisation of code, and garbage collection
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37:18jon Object-oriented Programming, general organisation of code, and garbage collection
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37:18jon Object-oriented Programming, general organisation of code, and garbage collection
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44:49jon On hardware advancement vs non-performant software
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44:49jon On hardware advancement vs non-performant software
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44:49jon On hardware advancement vs non-performant software
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50:52jon Potential areas for improvement in compilers and the conceptualisation of "high level"
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50:52jon Potential areas for improvement in compilers and the conceptualisation of "high level"
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50:52jon Potential areas for improvement in compilers and the conceptualisation of "high level"
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56:50Break
56:50Break
56:50Break
1:02:48Return
1:02:48Return
1:02:48Return
1:03:44jon The complexity of Jai vs The Witness
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1:03:44jon The complexity of Jai vs The Witness
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1:03:44jon The complexity of Jai vs The Witness
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1:08:54jon Why make the engine of The Witness in-house
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1:08:54jon Why make the engine of The Witness in-house
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1:08:54jon Why make the engine of The Witness in-house
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1:14:19jon Product mindset and responsibility
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1:14:19jon Product mindset and responsibility
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1:14:19jon Product mindset and responsibility
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1:20:31jon Undefined / "system-defined" behaviour
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1:20:31jon Undefined / "system-defined" behaviour
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1:20:31jon Undefined / "system-defined" behaviour
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1:24:48Question-time upcoming
1:24:48Question-time upcoming
1:24:48Question-time upcoming
1:25:13jon Happiness with Jai
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1:25:13jon Happiness with Jai
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1:25:13jon Happiness with Jai
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1:27:51dgmtv Q: Jon, do you recommend any literature on writing compilers?
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1:27:51dgmtv Q: Jon, do you recommend any literature on writing compilers?
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1:27:51dgmtv Q: Jon, do you recommend any literature on writing compilers?
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1:32:29rygorous LCC book! LCC book! LCC book!
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1:32:29rygorous LCC book! LCC book! LCC book!
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1:32:29rygorous LCC book! LCC book! LCC book!
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1:33:03kirenga Q: This audience demographic (16-30) is still learning what took you decades to learn. What's the best thing to focus on?
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1:33:03kirenga Q: This audience demographic (16-30) is still learning what took you decades to learn. What's the best thing to focus on?
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1:33:03kirenga Q: This audience demographic (16-30) is still learning what took you decades to learn. What's the best thing to focus on?
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1:35:35waydenndota Q: What is your opinion on VR, and how it will change the game industry, both from a game design and programming perspective?
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1:35:35waydenndota Q: What is your opinion on VR, and how it will change the game industry, both from a game design and programming perspective?
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1:35:35waydenndota Q: What is your opinion on VR, and how it will change the game industry, both from a game design and programming perspective?
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1:37:58norad91 Q: Do you have a plan (people?) for the backend of your language yet? I assume you'd rather not use LLVM and all the baggage it brings
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1:37:58norad91 Q: Do you have a plan (people?) for the backend of your language yet? I assume you'd rather not use LLVM and all the baggage it brings
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1:37:58norad91 Q: Do you have a plan (people?) for the backend of your language yet? I assume you'd rather not use LLVM and all the baggage it brings
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1:40:42ginger_bill Q: How has the variable affected your programming life?
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1:40:42ginger_bill Q: How has the variable affected your programming life?
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1:40:42ginger_bill Q: How has the variable affected your programming life?
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1:40:54hidekin1982 Q: Will you switch to Vulkan for your next game?
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1:40:54hidekin1982 Q: Will you switch to Vulkan for your next game?
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1:40:54hidekin1982 Q: Will you switch to Vulkan for your next game?
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1:42:13obiwanus Q: What do you think of John Carmack's passion for functional languages?
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1:42:13obiwanus Q: What do you think of John Carmack's passion for functional languages?
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1:42:13obiwanus Q: What do you think of John Carmack's passion for functional languages?
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1:47:00jon Planned pure functionality in Jai
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1:47:00jon Planned pure functionality in Jai
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1:47:00jon Planned pure functionality in Jai
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1:48:09xpansionpak Q: Do you think you're going to keep programming and making games into old age?
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1:48:09xpansionpak Q: Do you think you're going to keep programming and making games into old age?
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1:48:09xpansionpak Q: Do you think you're going to keep programming and making games into old age?
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1:48:47trickneurologist Q: Would you switch development over to Linux if the debugger tools were up to par?
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1:48:47trickneurologist Q: Would you switch development over to Linux if the debugger tools were up to par?
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1:48:47trickneurologist Q: Would you switch development over to Linux if the debugger tools were up to par?
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1:54:44jon Broken trackpad handling, and taking ownership
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1:54:44jon Broken trackpad handling, and taking ownership
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1:54:44jon Broken trackpad handling, and taking ownership
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1:58:26popcorn0x90 Q: Some of the most used popular languages are owned by big corporations and they spend money and time to get people to use their language. Do you think it will affect people using Jai?
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1:58:26popcorn0x90 Q: Some of the most used popular languages are owned by big corporations and they spend money and time to get people to use their language. Do you think it will affect people using Jai?
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1:58:26popcorn0x90 Q: Some of the most used popular languages are owned by big corporations and they spend money and time to get people to use their language. Do you think it will affect people using Jai?
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2:00:50jon Advice to become great programmers
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2:00:50jon Advice to become great programmers
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2:00:50jon Advice to become great programmers
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2:03:17Thank you to Jon and thoughts for Handmade Dev
2:03:17Thank you to Jon and thoughts for Handmade Dev
2:03:17Thank you to Jon and thoughts for Handmade Dev
2:04:35Parting words with shout-outs to Handmade Dev developers Kelimion and ChronalDragon, moderators insofaras and d7samurai, and the community
2:04:35Parting words with shout-outs to Handmade Dev developers Kelimion and ChronalDragon, moderators insofaras and d7samurai, and the community
2:04:35Parting words with shout-outs to Handmade Dev developers Kelimion and ChronalDragon, moderators insofaras and d7samurai, and the community
2:06:03Season 1 Complete
2:06:03Season 1 Complete
2:06:03Season 1 Complete